Quantic Dream Kara may not represent a real development project, but it speaks volumes about Sony’s current position in the video game industry: few other manufacturers are willing to take such creative risks, and that gives the platform an overarching ethos in which innovation can thrive.
It’s certainly no coincidence that Kara should debut on the same week that PlayStation Plus subscribers embark on their first Journey. Indeed, Sony’s desire to move players through gameplay is becoming an increasingly key part of the publisher’s focus.
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It’s always been there, bubbling beneath the surface: the original PlayStation arguably embedded itself in popular culture in a way that video games had rarely achieved prior. Meanwhile the PS2 was designed around the very idea of moving players, the vaunted Emotion Engine paving the path for unforgettable titles such as ICO and Shadow of the Colossus. But it’s only with the technical advancements of PS3 that Sony’s really managed to realise the vision it’s spent two generations striving towards: the ability to convey emotion through interaction.
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